Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 10, 2006, 07:33 PM // 19:33   #41
Lion's Arch Merchant
 
penguo's Avatar
 
Join Date: Mar 2006
Guild: Abaddons Bane
Profession: N/
Advertisement

Disable Ads
Default

Dragons would just not fit the lore. Dragons(serpents) were there before the men, and then most of the dragons with a few exceptions such as Glint and Kuunvang, left the world. And I dont get what you want the dragons to be, seems like a race/class by what I read..
penguo is offline   Reply With Quote
Old Sep 10, 2006, 07:39 PM // 19:39   #42
Wilds Pathfinder
 
Saphatorael's Avatar
 
Join Date: Dec 2005
Location: Belgium
Default

Perhaps Beast races in chapter 4? But then only the professions unique to the chapter, the core professions should stay human(oid) to still be recognizable on the field.
Saphatorael is offline   Reply With Quote
Old Sep 10, 2006, 08:02 PM // 20:02   #43
Desert Nomad
 
Ristaron's Avatar
 
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
Default

I took one look at the title of the thread and my opinion has not changed: no dragons. If you take the time to read the Lore and not try to push all the DnD/Freelance stuff on it you'll see that dragons (or, more officially: the serpents) were created by the Gods to be the caretakers of Tyria. With the exception of Glint and perhaps a few others, they all left when humans were ripping the continent apart at the seams with their radical magic. Those who remained remained isolated from everyone else, for everyone else is mortal and therefore insignificant.

Glint is probably the only exception, as she created the Flameseeker Prophecies and spread them by means only she is aware of to such people as the monk who Devona sends you to in presearing (who later becomes 'the screamer' in post searing Northern Frontier, professing that the prophecies are at hand)(note: it's either Northern Frontier or the Great Northern Wall mission, I can't recall) so that the words ultimately reach your character.

Even in Cantha the only dragon we see is Kuunavang (and some salt spray dragons), who would never associate more than necessary with more mortals than necessary.

In short: dragons or demidragons would not be a suitable player-race in Guild Wars. So just get over the visions of it and go play Neverwinter Nights to get your DnD fix.
Ristaron is offline   Reply With Quote
Old Sep 10, 2006, 10:28 PM // 22:28   #44
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

There is a difference between a new humanoid race, which would likely use the same proffessions as humans, and a new character like Dragon.

I have already explained this several times, but since it has been so long, I can recap. These Creature type Characters don't have proffessions, but are a seperate type of their own, they have unique attributes and skills which only they can use, and they can't combine classes. It is basicly a stand-alone class (not solo), they still need to be balanced with other classes, but they have several attributes and skills which cover multiple facets because they cannot draw on secondaries for alternate abilities, since they can't combine classes, and they have some unique abilities (like any class) to make them original.

There is no Dragon/anything else, or anything else/Dragon, there is only Dragon, and the attributes and skills. That is the whole concept of "Creature Characters" rather than "Proffession Characters". It is in the original post, and anyone who claims they read it but didn't realize that obviously didn't read it.

Many of the creatures in the game are some sort of hybrid of common classes and creature skills which only they can use, it would be a pain to make a full set of creature skills, which are basicly the same, for every creature in the game so it is simple to see why Anet doesn't. But Creatures don't abide by the weapon type limitations, same armor constraints, and many other factors, which is what seperates them from humanoid characters. Making a Creature type class playable would simply put those kinds of factors into a playable class. They make a complete set of original skills, attributes which power their skills and some passive effects, and some original abilities. Over all it is just dynamic and creative use of graphics, and abilities, it doesn't actually make the Creature classes do anything that isn't already in the game. For a Dragon to fly, the animation simply places them remotely over the ground, and they gain a "Flying" effect which gives them a defensive advantage and dissadvantage. It isn't an ability to move up and down on the z axis, it is an animation which allows them to move "over" other units, and changes their defensive allignment. It wouldn't actually fly any different than the saltspray dragons on the Jade Sea, it is just an animation with some effects.

I appreciate that someone brang up my long lost and favorite thread, it has pretty much been buried in newb replies which don't even recognize the suggestion I have written, so I would rather redevelope the thread and start a new topic, perhaps I will when I have something grand and new to add to the idea. Thanks for your comments, ever how informed or lacking they are, and thanks for the support and appreciation as well.

Yeah, I thought the serpents where Dragons as well..... they arn't. The serpents in the folklore are the Forgotten, not dragons.

There is no mention of dragons in the folklore except that they exsist, and have exsisted before time recorded, and perhaps wern't even made by the gods, probably like the Seer and the Mursatt.

There arn't alot of normal dragons in the game so far, the bone dragons are obviously dead, and the saltspray dragons are under a madness of the affliction, the only sane dragons are Glint and Kuunavang, who are both allies. Glint has eggs, thus, another generation of Dragons, that's really all the story line you need. There wasn't any storyline for Cantha before it was created, and Elona was originally a wiped out civilization, apparently not all wiped out...

Obviously when you make a new chapter you get new storyline, obviously what dragons do in previous chapters doesn't apply to what they are doing in new chapters because these are under different circumstances, in said future chapter there could (would) be a very significant reason for Dragons to participate. Lack of creativity isn't a barrier it is just your weakness of mind, please stop assuming it can't be done because your mind can't wrap around it.

As usual everyone who denies my idea proves they are simply to lazy or lacking to understand or respect my idea anyway, and can't recognize enough to have any real imput anyways, so I don't have anything to relay except what I have already developed. I apologize if this is way over your head and to complicated for you to understand, but all this petty denial is about as significant as an elementry school childs opinion in a College Philosophy Seminar. I make complete, advanced ideas, and if your not capable of reading them, that is fine, but don't make idiotic comments on something you don't and maybe can't understand, this isn't for kindergarteners. Read the OP or skip this thread.

Last edited by BahamutKaiser; Sep 10, 2006 at 11:03 PM // 23:03..
BahamutKaiser is offline   Reply With Quote
Old Sep 11, 2006, 12:58 AM // 00:58   #45
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Quote:
Originally Posted by BahamutKaiser
There is a difference between a new humanoid race, which would likely use the same proffessions as humans, and a new character like Dragon.

I have already explained this several times, but since it has been so long, I can recap. These Creature type Characters don't have proffessions, but are a seperate type of their own, they have unique attributes and skills which only they can use, and they can't combine classes. It is basicly a stand-alone class (not solo), they still need to be balanced with other classes, but they have several attributes and skills which cover multiple facets because they cannot draw on secondaries for alternate abilities, since they can't combine classes, and they have some unique abilities (like any class) to make them original.

There is no Dragon/anything else, or anything else/Dragon, there is only Dragon, and the attributes and skills. That is the whole concept of "Creature Characters" rather than "Proffession Characters". It is in the original post, and anyone who claims they read it but didn't realize that obviously didn't read it.

Many of the creatures in the game are some sort of hybrid of common classes and creature skills which only they can use, it would be a pain to make a full set of creature skills, which are basicly the same, for every creature in the game so it is simple to see why Anet doesn't. But Creatures don't abide by the weapon type limitations, same armor constraints, and many other factors, which is what seperates them from humanoid characters. Making a Creature type class playable would simply put those kinds of factors into a playable class. They make a complete set of original skills, attributes which power their skills and some passive effects, and some original abilities. Over all it is just dynamic and creative use of graphics, and abilities, it doesn't actually make the Creature classes do anything that isn't already in the game. For a Dragon to fly, the animation simply places them remotely over the ground, and they gain a "Flying" effect which gives them a defensive advantage and dissadvantage. It isn't an ability to move up and down on the z axis, it is an animation which allows them to move "over" other units, and changes their defensive allignment. It wouldn't actually fly any different than the saltspray dragons on the Jade Sea, it is just an animation with some effects.

I appreciate that someone brang up my long lost and favorite thread, it has pretty much been buried in newb replies which don't even recognize the suggestion I have written, so I would rather redevelope the thread and start a new topic, perhaps I will when I have something grand and new to add to the idea. Thanks for your comments, ever how informed or lacking they are, and thanks for the support and appreciation as well.

Yeah, I thought the serpents where Dragons as well..... they arn't. The serpents in the folklore are the Forgotten, not dragons.

There is no mention of dragons in the folklore except that they exsist, and have exsisted before time recorded, and perhaps wern't even made by the gods, probably like the Seer and the Mursatt.

There arn't alot of normal dragons in the game so far, the bone dragons are obviously dead, and the saltspray dragons are under a madness of the affliction, the only sane dragons are Glint and Kuunavang, who are both allies. Glint has eggs, thus, another generation of Dragons, that's really all the story line you need. There wasn't any storyline for Cantha before it was created, and Elona was originally a wiped out civilization, apparently not all wiped out...

Obviously when you make a new chapter you get new storyline, obviously what dragons do in previous chapters doesn't apply to what they are doing in new chapters because these are under different circumstances, in said future chapter there could (would) be a very significant reason for Dragons to participate. Lack of creativity isn't a barrier it is just your weakness of mind, please stop assuming it can't be done because your mind can't wrap around it.

As usual everyone who denies my idea proves they are simply to lazy or lacking to understand or respect my idea anyway, and can't recognize enough to have any real imput anyways, so I don't have anything to relay except what I have already developed. I apologize if this is way over your head and to(o) complicated for you to understand, but all this petty denial is about as significant as an elementry school childs opinion in a College Philosophy Seminar. I make complete, advanced ideas, and if your not capable of reading them, that is fine, but don't make idiotic comments on something you don't and maybe can't understand, this isn't for kindergarteners. Read the OP or skip this thread.
Since you are covering the two point about Cross classing with dragon and story involvement with a dragon character, somehow I got to feeling this reply is direcly point twoard me, and that in an underline context, you are calling name to me (or to several above posters) names such as uncreative, idotic, kindergartener, who are unable to graps the magnificient of your idea.
actionjack is offline   Reply With Quote
Old Sep 11, 2006, 01:36 AM // 01:36   #46
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

I really like you AJ, but the simple truth is your wrong and you proved it, I'm not insulting anything, I am identifying, yal are insulting yourselves.

I wouldn't call you an idiot just because you where wrong, it is those who berate me ignorantly that I call out, if you feel offended than maybe you should learn to read though, it truely does take only an elementry education to do that much, and I called that out as well.

Again, I apologize that you and many others are not perceptive enough to read a OP and respond accordingly.

I really don't like quoting, particularly information which is in the thread I am in, because the only people it realy helps is people who are to lazy to read what the OP and conversation is really about, but since YOU NEED IT. I will entertain you...

Quote:
Originally Posted by BahamutKaiser
OP, thrid and fourth paragraph (note that it is basicly the first part of the suggestion and you overlooked it).

Because a Dragon can't function as many of the jobs in the game, And because the simple use of a Dragon, or other creature of like magnitude, is a lot more potent, at least in feeling, I think a character like this should be limited to unique attributes which are available to that species, and either be harshly limited, or not be able to access a sub class, and cannot be subbed by normal characters.

Basically the idea for playing a dragon would be that the species would have its own 4 or 5 attributes, more or less, and not have access to a sub class. This "character" could be balanced well enough to make it a fair addition, it obviously wouldn't be a large dragon like glint, just because of the space issue and the limited power necessary to make it balanced.
Your response.

Quote:
Originally Posted by actionjack
1) You cann't really take Dragon as a 2ndary proff can you? So you are really limted class combo lik Drag/War.. and not War/Drag. Also a few attributes and skills won't fit well with a dragon.
I overlook your remarks because I like you, though I didn't bother to point out exactly who I was responding to since most of you rang the same BS. But it is your own comments which insult you, so tell me what you think of yourself since your so offended by my "honesty".

Last edited by BahamutKaiser; Sep 11, 2006 at 01:53 AM // 01:53..
BahamutKaiser is offline   Reply With Quote
Old Sep 11, 2006, 02:04 AM // 02:04   #47
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

those two are subject of concern because its two area that GW stand unique on, and one of the "core" to their game. Won't you say GW pride itself as a game where you can get unlimted combination of proffession and skills? Taking out this ascept of the game for a character seem going back to the stand set-class of other game. (DH)

PvE and its mission-base story is another big focus. It might be alright to have story that invlove dragon as main character, but if you were take such character back to the previous campaign, than it seem strange. Also you didn't address about my comment how strang it is for dragon to do regular human activity (WTB and running in town and stuff)

Now, this is not a new topic, and I have post several replies in it before (in another fourm), and if you read those, you would understand my stand and possible modification to better suit the game (or atleast IMO). I also had few words about being able to play "special characters" (like charr or tengu) in other threads as well. But I guess you never bother to read other's thought, and is rather satisfy with your own.

Now, you also just call me wrong and a idiot, as well as didn't learn to read, which is not true, since if I cann't read, I won't be able to catch your subtle hint of name calling, or that you might be homosexual.
Quote:
Originally Posted by BahamutKaiser
I really like you AJ,

(and if you can also understand read, you would also get that this is a humorous by trying to take appearent cheap shots at you)

(PS. I never claim I read the whole thing, nor is it require to put your own opinions and a topic)
---------------------------------------------------------------

And my stance still stand. I agree on a "Special Character" for a less-humonid/cultral race, but disagree on making them a RP character.

A special character would be one that you play more just for fun, and less for character development/customization. They would be limited to certain zones where they can play, and usually come with a pre-determined level/weapon/armor/skills.

For fore a creature such as dragon, I still would not want to see them as a RP character (which I guess is what you want)

Last edited by actionjack; Sep 11, 2006 at 02:20 AM // 02:20..
actionjack is offline   Reply With Quote
Old Sep 11, 2006, 02:17 AM // 02:17   #48
Krytan Explorer
 
Soldat's Avatar
 
Join Date: Jun 2006
Location: TX
Guild: Fashion Police [chic]
Default

ehh... over-population I also predict.
/notsigned
Soldat is offline   Reply With Quote
Old Sep 11, 2006, 03:59 AM // 03:59   #49
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

You don't have to read the whole thing, but bringing up impossible difficulties, ones which don't apply to my idea, of which I have already made preperation for, is ignorant. Honestly, your pointless backtalk is pathetic, I had respect for you since you make some nice comics and stuff, but your immaturity just put that all out the door, think whatever you like, you really are the moron you assumed to be.

Dragons don't have hands, they I've discussed this extensively and you should have remembered. You can't put a sword in a dragons hand, simple things like this make Dragon an impractical character to use with classes like Warrior and Ranger. And because they cannot, using exsisting proffessions as secondaries would not work because of simple but obvious (to me and not you apparently) reasons.

This is the most practical way to make a dragon part of the game, so whether it should or shouldn't be this way really isn't a topic. Making a demihuman class really doesn't pertain to dragons, they can make any sort of demihuman with exsisting professions, but doing that with a dragon is just a pathetic substitution and may as well not exsist at all. It would be nice to play as exsisting or other races with exsisting classes, but making some weak dragon demi is lame IMO and to anyone else who appreciates dragons.

And whether or not they fit is just a personal preferance, I have no problem at all seeing a Dragon run around Ascolon helping humans, Hydras don't attack the Char...., Humans can have alliances with creatures, they have one with drawves, they have one with Tengu, and they have one with powerful dragons, some of which are well known like Kuunavang.

As I have always said, there is only one disapproval that stands, you may not like it. I personally don't care what people like you, like or dislike. People will believe whatever they want to, but the ending statement is that it can be done, and many people would enjoy it. People didn't think they could add new classes, and bitched about how they would leave if anything like an assassin was added into their D&D universe, I told them the same thing im telling you now, So What?, I don't care what you think because it can be done anyways and it will sell games.

Customizable role playing strategy characters arn't totally unique, and if there is anything more cliche than sticking to one kind of playable character than tell me. Most games have either all the same race, different races stapled to certain proffessions, maybe even several races with several of the same professions to choose from. A branch off into an alternate creature class is hardly common, being able to play as a true dragon is extremely rare, and having that sort of thing in a game like this is outstanding.

Making a stand alone class which doesn't combine with proffessions doesn't mean it can't have an assortment of abilities, as I said, since it doesn't have the ability to combine with other classes his skills and attributes would have to cover a wide range of capabilities to provide diversity, but you wouldn't catch that even after I just quoted it to you from the first part of the OP, your dense as a mountain, and what do you come up with?, Immature insults of no relavence.

I appreciate your contributions to the community AJ, but I'm cutting you off now.
BahamutKaiser is offline   Reply With Quote
Old Sep 11, 2006, 05:18 AM // 05:18   #50
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Quote:
Originally Posted by BahamutKaiser
You don't have to read the whole thing, but bringing up impossible difficulties, ones which don't apply to my idea, of which I have already made preperation for, is ignorant. Honestly, your pointless backtalk is pathetic, I had respect for you since you make some nice comics and stuff, but your immaturity just put that all out the door, think whatever you like, you really are the moron you assumed to be.

Dragons don't have hands, they I've discussed this extensively and you should have remembered. You can't put a sword in a dragons hand, simple things like this make Dragon an impractical character to use with classes like Warrior and Ranger. And because they cannot, using exsisting proffessions as secondaries would not work because of simple but obvious (to me and not you apparently) reasons.

This is the most practical way to make a dragon part of the game, so whether it should or shouldn't be this way really isn't a topic. Making a demihuman class really doesn't pertain to dragons, they can make any sort of demihuman with exsisting professions, but doing that with a dragon is just a pathetic substitution and may as well not exsist at all. It would be nice to play as exsisting or other races with exsisting classes, but making some weak dragon demi is lame IMO and to anyone else who appreciates dragons.

And whether or not they fit is just a personal preferance, I have no problem at all seeing a Dragon run around Ascolon helping humans, Hydras don't attack the Char...., Humans can have alliances with creatures, they have one with drawves, they have one with Tengu, and they have one with powerful dragons, some of which are well known like Kuunavang.

As I have always said, there is only one disapproval that stands, you may not like it. I personally don't care what people like you, like or dislike. People will believe whatever they want to, but the ending statement is that it can be done, and many people would enjoy it. People didn't think they could add new classes, and bitched about how they would leave if anything like an assassin was added into their D&D universe, I told them the same thing im telling you now, So What?, I don't care what you think because it can be done anyways and it will sell games.

Customizable role playing strategy characters arn't totally unique, and if there is anything more cliche than sticking to one kind of playable character than tell me. Most games have either all the same race, different races stapled to certain proffessions, maybe even several races with several of the same professions to choose from. A branch off into an alternate creature class is hardly common, being able to play as a true dragon is extremely rare, and having that sort of thing in a game like this is outstanding.

Making a stand alone class which doesn't combine with proffessions doesn't mean it can't have an assortment of abilities, as I said, since it doesn't have the ability to combine with other classes his skills and attributes would have to cover a wide range of capabilities to provide diversity, but you wouldn't catch that even after I just quoted it to you from the first part of the OP, your dense as a mountain, and what do you come up with?, Immature insults of no relavence.

I appreciate your contributions to the community AJ, but I'm cutting you off now.

You seem to have a double standard yourself.

As a thread post on a public fourm, it is givien that you are asking people to give their feedbacks, and it is their own choice to voice what opinon or suggestion to your idea, be they like it or not, be they read the whole thing or not, be they have anything good to say or not.

My replies start out as a simple comment about what I think should/and shouldn't for a new race/character, which are alos not directly point to whats in the OP, the dragon. It was just an opinion off my head seeing this thread be bump.

However, one thin I can not take is you direct name calling and personal attacks. Answer me this: Was I the one who start calling name? Did I use any negative words that is point out to you? Was Idot, moron, and stupid in my vocabulary? Was there a spiteful tone of thinking everyone but himself is a fool in my post? If so, than I apologies.

I am not certain why you think your ideas are perfect and with out fault, that everyone should see the world in you eye, and that you are too small to listen to other. If so, I would suggest not to post, and keep your though private, since that is what public fourm do.
actionjack is offline   Reply With Quote
Old Sep 11, 2006, 03:48 PM // 15:48   #51
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

First of all, I didn't directly call you anything until you attacked me, so that is your fault. Second of all, I have just as much right to spew your ignorance back at you for giving false and misinformed feedback on a topic you didn't even bother to read. And third of all, I simply spelled out your ignorance in proper english, ever how insulting it might be, it is truth and not slander, unlike your remarks.

If you don't like being ignorant than read the thread and understand it before making remakes, if you have a right to post BS without reading the topic than you certainly don't have the right to tell me I can't refute your ignorance. If you don't like harsh conversation than don't include yourself in it expecting someone else to quit. And if you don't like slander than perhaps you shouldn't do it, because your the only one who is.

Answer this, did I directly call you a name before you directly attacked me? No, I made a broad statement against general ignorance. Did you expect an impersonal response when you started attacking me because you felt ashamed of your ignorance? This is the problem with you liberal minds, you think it is alright to spew slander and insults on a peerless idea before even recognizing it than tell me it is wrong to insult in return because it offends you, your a damn moron if you think your falsehoods do not belong to you, or that their reprocusions are my fault.

My idea doesn't have to be perfect, I am not a paid developer. What I did make is an complete and balanced idea far beyond the judgement of idiots like you, and instead you cross me with statements saying the idea is broken because of difficulties which in actuallity I have already remedied from the beginning. You certainly can't help me develope nor correct an idea which you don't even understand, which is why you earn this rebuke, because that is exactly what your doing, trying to correct work you didn't even recognize.

I have every right to defend the success of my ideas and cut down the ignorant more than you do to insult it because of your ignorance, so stop trying tell me to shut up because you can't handle logical and peerless developement, nor bother to take the time to recognize it, your flat out wrong.

There is only one double standard here, you think you can post whatever crap you want without recognizing the thread, yet think it is wrong for me to correct and rebuke you for your ignorance. You call it a public and free thought thread until I freely correct you and put you in your place.

Quite frankly I think all of these ignorant comments are a gross failure of oversight by the moderators. This should never have developed into a flame, the moderators should have removed all these ignorant and off topic denials which don't pertain to the subject at hand, but they didn't, and I have to defend it myself. So I have nothing to be ashamed of but your behavior. Frankly, there wouldn't be but about 5 remarks left if they removed all the off topic responses, because almost all of you said the same BS. It would probably be easier if this thread was just erased and I remade it, I do have the OP copied to my HD, so I wouldn't care.

Last edited by BahamutKaiser; Sep 11, 2006 at 03:58 PM // 15:58..
BahamutKaiser is offline   Reply With Quote
Old Sep 11, 2006, 04:43 PM // 16:43   #52
Ascalonian Squire
 
Reserved Egotist's Avatar
 
Join Date: Feb 2006
Guild: Lords of the Sacred Chao
Profession: W/
Default

Quote:
Originally Posted by Soldat
ehh... over-population I also predict.
/notsigned
So? Assassins and Ritualists were also overpopulating the game when Factions first came out...the class spread will be more diverse as time goes on, and it doesn't take more time.

Oops, regarding the z axis i completely overlooked the Saltspray dragon. So animations/special effects work.

Looking at the posts, there really isn't much you can argue against the mechanics or balancing or lore (especially for lore...Anet can add twists however they want anyway). The concept is simple...it's a dragon (though not a powerful ancient one).

Your Phoenix concept strikes me as...random. DoT spreading? Yeah it *works*...just don't see why you decided that :P. I think you should focus more on the protective/resurrection side of the phoenix though if you wish to further develop it.

Turtles and water is easy enough. Shell bash ?

No opinion of the Kirin yet.
Reserved Egotist is offline   Reply With Quote
Old Sep 11, 2006, 04:46 PM // 16:46   #53
Frost Gate Guardian
 
GD Defender's Avatar
 
Join Date: Sep 2006
Profession: A/
Default

The idea itself is a good one, but not for GW. To quote others before me, it is simply not in the "spirit" of GW. The concept of Guild Wars is just that: guilds battling for power and control and bragging rights. Mythical creatures joining in on the petty squabbles of humans just doesn't seem to fit.
And yes, I read the entire opening post. Dragons are not professions, they are an entirely different type of character. They are fairly balanced, but again, they just don't fit in Guild Wars. It's possible that in the coming chapters some turn in the story would make it less of a leap for dragons to come into play, but as of yet it is very unlikely.


I would find it slightly more feasible if Dragons were specialized elementalists as they are portrayed in Shiro'ken Elementalists, Saltspray Dragons, and the Celestial Dragon; Kirins as Monks, Phoenixes as Mesmers, Turtles as Necromancers... and so on.

Last edited by GD Defender; Sep 11, 2006 at 04:48 PM // 16:48..
GD Defender is offline   Reply With Quote
Old Sep 11, 2006, 04:56 PM // 16:56   #54
Ascalonian Squire
 
Reserved Egotist's Avatar
 
Join Date: Feb 2006
Guild: Lords of the Sacred Chao
Profession: W/
Default

Quote:
Originally Posted by GD Defender
The idea itself is a good one, but not for GW. To quote others before me, it is simply not in the "spirit" of GW. The concept of Guild Wars is just that: guilds battling for power and control and bragging rights. Mythical creatures joining in on the petty squabbles of humans just doesn't seem to fit.
And yes, I read the entire opening post. Dragons are not professions, they are an entirely different type of character. They are fairly balanced, but again, they just don't fit in Guild Wars. It's possible that in the coming chapters some turn in the story would make it less of a leap for dragons to come into play, but as of yet it is very unlikely.


I would find it slightly more feasible if Dragons were specialized elementalists as they are portrayed in Shiro'ken Elementalists, Saltspray Dragons, and the Celestial Dragon; Kirins as Monks, Phoenixes as Mesmers, Turtles as Necromancers... and so on.
Well back in Prophecies, who would've thought Assassins were going to be implemented?

But I don't see how dragons can't come into play in certain guild wars (dragons amongst themselves may have their own battles...East vs. West being a cursory example). Remember it all depends on the lore.
Reserved Egotist is offline   Reply With Quote
Old Sep 11, 2006, 05:09 PM // 17:09   #55
Frost Gate Guardian
 
GD Defender's Avatar
 
Join Date: Sep 2006
Profession: A/
Default

Quote:
Originally Posted by Reserved Egotist
Well back in Prophecies, who would've thought Assassins were going to be implemented?

But I don't see how dragons can't come into play in certain guild wars (dragons amongst themselves may have their own battles...East vs. West being a cursory example). Remember it all depends on the lore.

To reiterate: It's possible that in the coming chapters some turn in the story would make it less of a leap for dragons to come into play, but as of yet it is very unlikely.

That is true. But all of this would be a lot of work for ArenaNet, and as we see here many people wouldn't like it. Instead of introducing this concept to Guild Wars, I think it would fit better in a separate series or an offshoot of GW that recounts the events before the Forgotten were forced into the desert or even before the gods left.

Debating about this is useless, in my opinion, because all we base our facts on can be changed by ArenaNet at their whim. The fate of Guild Wars is in their hands.
GD Defender is offline   Reply With Quote
Old Sep 11, 2006, 05:16 PM // 17:16   #56
Lion's Arch Merchant
 
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
Default

Quote:
Originally Posted by Daemon Dremora
Wow i feel really bad for the op.... you put so much work into such an absurd idea. if this was another game then maybe this idea would work but in guildwars i just dont think so. i mean come on lets be logical here.... how is this going to work.... i can think of only one way that this would ever work.... i know i might sound like a dork to some but when used to play d&d i recall a class of char that was half human half dragon... (dont ask me how that happened) ... now if they could implement something like that then maybe but a full blown dragon i dont think so.
Well, someone already mention it, there is a half-dragon race in DnD, and there is a Prestige class call dragon deciple and when character take this PrC, they advancing towards the dragon and at last, they assumed the Half-Dragon Template, they can fly and they Breath Fire as well as increasing in Str, Con, Cha.

Anyway, i would like to play asa Mursaat or the forgotten or simply Half dragon.
Silver_Fang is offline   Reply With Quote
Old Sep 11, 2006, 05:21 PM // 17:21   #57
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

That is exactly my point, people keep trying to tell me it can't work, and it can, it is really up to Anet to decide.

Making customizable Dragon features for players to create with really isn't any more programing than making a new creature NPC or making 5 piecies of armor X 10 sets. It is really just dynamic use of things we already have in the game.

As soon as I would like to see this, I imagine Anet wouldn't implement it soon if at all, but with new chapters every 6 months there is plenty of room for radical additions, and without radical additions, the game will become stail very quickly.

As well, it takes less effort to balance a Character class that cannot be combine with Profession classes. There isn't a /dragon option, and there isn't a dragon/anything else, so the skills and attributes only need to be balanced for the skills Dragon has available, not to with every class combination in the game (which is steadily multiplying), it may very well turn out to be much easier to balance a stand alone class than balance a new proffession with 10, 12 or 20 other exsisting proffessions and all of their skill options.

And lastly, most people love dragons and think their awsome, even the people who think it couldn't be done. It isn't about who would like to play as a dragon, it is about who thinks it can be done or whether it is appropriate. Honestly, it can be made appropriate, they have more than enough chapters to introduce this background, as if they couldn't do it instantly with the chapter it woud be available in.

There is a difference between a half dragon or demi and a total dragon, I never said it hasn't been done, Horizons did it, but never in a good online RPG, and never in a competative RPG, adding dragons to GW is revolutionary. A demi dragon is no different than a demi anything else, a set of dragon shaped armor with a dragon mask is just as good as a demi, just a look. I'm introducing an idea to "be a dragon" not some half baked substitution. What's better? a Dragon, or a Demi-dragon?, why make a lesser imitation? just to make it easier to accept?, it certainly isn't better. I would perfer the actual dragon not an alternative.

I didn't want to repost so soon, so this is just edited for Knight. An example of what people like and think is acceptable in the game.
http://www.guildwarsguru.com/forum/s...ad.php?t=10656
As I have said, most people will admit that they like dragons, and whether they admit it or not, would like to play as a dragon given the chance. The people here don't think it can be done, that is the overwhelming yet false concensus, lack of creativity isn't a limitation as I have proven in the past.

I woln't say that a Dragon morphing class couldn't be done, but Dervish can morph into the gods, and they arn't invincible. They can make a morphing class without using dragon to the same effect, but it still doesn't provide the ever elusive ability to actually be a dragon in totality, as restated, it is a substitution. How about instead we have a Dragon who morphs into a human wile in town just to keep things kosher?

Last edited by BahamutKaiser; Sep 11, 2006 at 05:45 PM // 17:45..
BahamutKaiser is offline   Reply With Quote
Old Sep 11, 2006, 05:23 PM // 17:23   #58
Frost Gate Guardian
 
Knight Othin Of War's Avatar
 
Join Date: Apr 2006
Guild: Spartan Warrior Elite
Profession: W/Mo
Default

i don't think this will be implemented, no matter how hard you try because alot of people don't want to see dragons as a playable species.

i really prefered NWN where you had morphing spells where you could morph into dragons and other creatures, such as trolls, undead etc

i personally prefer shadow dragons to the other dragon groups
i wouldn't mind having the ability to be or to be able to morph into a dragon.
Knight Othin Of War is offline   Reply With Quote
Old Oct 02, 2006, 06:27 PM // 18:27   #59
Ascalonian Squire
 
Join Date: Sep 2006
Location: Fissure of Woe
Guild: oblivion breached
Profession: W/Mo
Default

im sure its already posted but when in "flight mode" for example a warrior cant hit the dragon ?
lilleville is offline   Reply With Quote
Old Oct 02, 2006, 06:29 PM // 18:29   #60
Ascalonian Squire
 
Join Date: Sep 2006
Location: Fissure of Woe
Guild: oblivion breached
Profession: W/Mo
Default

im sure its already posted but when in "flight mode" for example a warrior cant hit the dragon ? so the dragon would be like imba vs assassin and warrior . and, i dont think the dragon is fitting with guild wars at all , maybe a new charr race. but dragons r to big :P but nice idea
lilleville is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Quid Pro Quo Sardelac Sanitarium 167 Jul 27, 2008 03:30 AM // 03:30
new character class/type kg_lildude1 Sardelac Sanitarium 25 Aug 04, 2005 12:35 AM // 00:35
what type of character shall i make? The undead Mesmer Questions & Answers 1 Jul 05, 2005 04:00 PM // 16:00
AshBlade Arc Questions & Answers 15 May 05, 2005 05:55 PM // 17:55
Character Type Help Ferno Questions & Answers 2 Apr 28, 2005 06:08 AM // 06:08


All times are GMT. The time now is 07:00 AM // 07:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("